Anodyne
Saturday, April 18, 2015
 
Electronic gaming device utilizing a random number generator for selecting the reel stop positions

"[O]ne standard type of reel will include 22 positions as illustrated by the circle 46. For example, these 22 positions can include a plum 47, a cherry 48, and a bar 49. The table entry in the random number generator for this machine is illustrated by the circle 50. Note that this circle has 44 'Virtual' or 'Randomly Programmed' positions. Accordingly, the positions 7,22, and 37 are assigned 'cherry' thus changing the odds for hitting a cherry from 2 out of 22 or 0.0909 to 3 out of 44 or 0.0681. Thus by changing the number of 'Virtual' positions in the read only memory without altering in any manner the standard 22 position reel, the odds on cherry can be changed dramatically...."


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